Co-Design of a Serious Game for the Treatment of Time Perception in Neurobiological Disorders
DOI:
https://doi.org/10.59681/2175-4411.v18.2026.1564Keywords:
Time Perception, Serious Games, Mental DisordersAbstract
Time perception is frequently compromised in neuropsychiatric disorders, impacting quality of life. This article presents the development of ‘Chronos: Alternative Odysseys’, a hybrid and immersive serious game for the rehabilitation of time perception. Objectives: To describe the co-design process and results, highlighting the importance of interdisciplinary collaboration in creating technological solutions for health. Methods: Development followed a co-design methodology in two workshops with a multidisciplinary team composed of clinicians and Information Technology professionals. The game integrates cognitive tasks, time perception training, and emotional self-reports, using a Metaverse as a Service architecture to modulate time perception through multimodal stimuli. Results: The co-design indicated broad interdisciplinary acceptance and conceptual validation. Participants highlighted engagement, the therapeutic potential for Alzheimer's, Parkinson's, and ADHD, and the innovation of the multimodal approach. Conclusion: Chronos demonstrates technical and methodological viability, establishing itself as a promising multimodal digital environment.
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Copyright (c) 2026 Leinylson Fontinele Pereira, Daniel Lima Sousa, José Everton da Silva Fontenele, António Fernando Vasconcelos Cunha Castro Coelho, Silmar Silva Teixeira

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